#include "StompedReality/Core/GameAccess.h"
#include "StompedReality/Core/IGame.h"
namespace StompedReality
{
GameAccess::GameAccess( )
{
  this->m_Game = 0;
}

GameAccess::~GameAccess( )
{
}

void GameAccess::SetGame ( IGame* game )
{
  this->m_Game = game;
}

IGame* GameAccess::GetGame( )
{
  return this->m_Game;
}

}
